using UnityEngine;

public struct Quad
{
    public int Id { get; set; }

    public int ParentId { get; set; }

    public int Level { get; set; }

    public Vector3[] Vertices { get; set; }

    public float[] Heights { get; set; }

    public int[] Triangles { get; set; }

    public Vector2[] Uv { get; set; }

    public Mesh Mesh { get; set; }

    public Vector3 Position { get; set; }

    public Quaternion Rotation { get; set; }
}
