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Вертикальный полёт

Andrey Ushakov 1 mesiac pred
rodič
commit
94ee9e3e39

+ 2 - 1
SpaceCraft.Unity/Assets/InputSystem_Actions.inputactions

@@ -1,4 +1,5 @@
 {
+    "version": 1,
     "name": "InputSystem_Actions",
     "maps": [
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@@ -54,7 +55,7 @@
                     "name": "Jump",
                     "type": "Button",
                     "id": "f1ba0d36-48eb-4cd5-b651-1c94a6531f70",
-                    "expectedControlType": "Button",
+                    "expectedControlType": "",
                     "processors": "",
                     "interactions": "",
                     "initialStateCheck": false

+ 0 - 23
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+ 200 - 12
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+  debugText: {fileID: 1899556836}
+  statusText: {fileID: 716512644}
   player: {fileID: 8680486949395002411}
   terrain: {fileID: 713172055}
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-  m_Name: Text (TMP)
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@@ -860,7 +1032,7 @@ RectTransform:
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   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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@@ -868,7 +1040,7 @@ RectTransform:
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@@ -918,14 +1090,14 @@ MonoBehaviour:
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-  m_fontSize: 36
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@@ -957,7 +1129,7 @@ MonoBehaviour:
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@@ -1049,7 +1221,6 @@ PrefabInstance:
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@@ -1059,6 +1230,9 @@ PrefabInstance:
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 --- !u!1660057539 &9223372036854775807
 SceneRoots:
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SpaceCraft.Unity/Assets/_Project/ScriptableObjects.meta

@@ -0,0 +1,8 @@
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+guid: d120fe9f43d552d41b8ab0f222f3f35b
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
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+ 16 - 0
SpaceCraft.Unity/Assets/_Project/ScriptableObjects/RocketDataScript.cs

@@ -0,0 +1,16 @@
+using UnityEngine;
+
+[CreateAssetMenu(fileName = "RocketDataScript", menuName = "Scriptable Objects/RocketDataScript")]
+public class RocketDataScript : ScriptableObject
+{
+    [SerializeField] private float fuel = 10;
+    [SerializeField] private float force = 1;
+
+    public float Fuel => fuel;
+    public float Force => force;
+
+    public void AddFuel(float qty)
+    {
+        fuel += qty;
+    }
+}

+ 2 - 0
SpaceCraft.Unity/Assets/_Project/ScriptableObjects/RocketDataScript.cs.meta

@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: b750f2cd03885a04189b32c9eead2f2c

+ 9 - 4
SpaceCraft.Unity/Assets/_Project/Scripts/Game/DebugController.cs

@@ -4,9 +4,11 @@ using UnityEngine.UI;
 
 public class DebugController : MonoBehaviour
 {
-    public TextMeshProUGUI text;
+    public TextMeshProUGUI debugText;
+    public TextMeshProUGUI statusText;
     public GameObject player;
     public Terrain terrain;
+    public RocketDataScript rocketData;
 
     // Start is called once before the first execution of Update after the MonoBehaviour is created
     void Start()
@@ -20,10 +22,13 @@ public class DebugController : MonoBehaviour
         var center = terrain.terrainData.heightmapResolution / 2;
         var height = terrain.terrainData.GetHeight(center, center); // * terrain.terrainData.size.y
 
-        text.text = $"center: {player.GetComponent<Collider>().bounds.center.ToString()}\n" +
-            $"extents: {player.GetComponent<Collider>().bounds.extents.ToString()}\n" +
-            $"min: {player.GetComponent<Collider>().bounds.min.ToString()}\n" +
+        debugText.text = $"center: {player.GetComponent<Collider>().bounds.center}\n" +
+            $"extents: {player.GetComponent<Collider>().bounds.extents}\n" +
+            $"min: {player.GetComponent<Collider>().bounds.min}\n" +
             $"terrain height: {height}\n" +
             $"player.y: {player.transform.position.y}";
+
+        statusText.text = $"fuel: {rocketData.Fuel}\n" +
+            $"velocity: {player.GetComponent<Rigidbody>().linearVelocity.y}";
     }
 }

+ 35 - 0
SpaceCraft.Unity/Assets/_Project/Scripts/Game/InputSystemActions.inputactions

@@ -0,0 +1,35 @@
+{
+    "version": 1,
+    "name": "InputSystemActions",
+    "maps": [
+        {
+            "name": "Actions",
+            "id": "a5d7740f-e042-44d4-bcc2-b9decba10d95",
+            "actions": [
+                {
+                    "name": "Jump",
+                    "type": "Button",
+                    "id": "de0b5d4b-1e5d-4d46-a93d-962a1b3a3cc8",
+                    "expectedControlType": "",
+                    "processors": "",
+                    "interactions": "",
+                    "initialStateCheck": false
+                }
+            ],
+            "bindings": [
+                {
+                    "name": "",
+                    "id": "799b6e84-5c67-4164-b31d-a69a735f0ecd",
+                    "path": "<Keyboard>/space",
+                    "interactions": "",
+                    "processors": "",
+                    "groups": "",
+                    "action": "Jump",
+                    "isComposite": false,
+                    "isPartOfComposite": false
+                }
+            ]
+        }
+    ],
+    "controlSchemes": []
+}

+ 14 - 0
SpaceCraft.Unity/Assets/_Project/Scripts/Game/InputSystemActions.inputactions.meta

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+  wrapperClassName: 
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+ 33 - 0
SpaceCraft.Unity/Assets/_Project/Scripts/Game/RocketController.cs

@@ -0,0 +1,33 @@
+using UnityEngine;
+using UnityEngine.InputSystem;
+using static UnityEngine.InputSystem.DefaultInputActions;
+
+public class RocketController : MonoBehaviour
+{
+    public RocketDataScript rocketData;
+    
+    private InputAction jumpAction;
+
+    // Start is called once before the first execution of Update after the MonoBehaviour is created
+    void Start()
+    {
+        jumpAction = InputSystem.actions.FindAction("Jump");
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        if (jumpAction.IsPressed())
+            Thrust();
+    }
+
+    private void Thrust()
+    {
+        if (rocketData.Fuel > 0)
+        {
+            var rb = GetComponent<Rigidbody>();
+            rb.AddForce(rocketData.Force * Time.deltaTime * transform.up);
+            rocketData.AddFuel(-1 * Time.deltaTime);
+        }
+    }
+}

+ 2 - 0
SpaceCraft.Unity/Assets/_Project/Scripts/Game/RocketController.cs.meta

@@ -0,0 +1,2 @@
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+guid: 484e464386a346e41a8de59d3a45c4bc

+ 16 - 0
SpaceCraft.Unity/Assets/_Project/Scripts/Game/RocketDataScript.asset

@@ -0,0 +1,16 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!114 &11400000
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+  m_Name: RocketDataScript
+  m_EditorClassIdentifier: Assembly-CSharp::RocketDataScript
+  fuel: 100
+  force: 1000000

+ 8 - 0
SpaceCraft.Unity/Assets/_Project/Scripts/Game/RocketDataScript.asset.meta

@@ -0,0 +1,8 @@
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+ 5 - 3
SpaceCraft.Unity/Assets/_Project/Scripts/Game/TerrainGenerator.cs

@@ -4,8 +4,9 @@ using UnityEngine;
 public class TerrainGenerator : MonoBehaviour
 {
     public int height = 5;
-    public int length = 100;
-    public int width = 100;
+    public int length = 1000;
+    public int width = 1000;
+    public int heightmapResolution = 1025;
 
     public float hillsRate = 0.5f;
     public float slope = 0.5f;
@@ -25,7 +26,8 @@ public class TerrainGenerator : MonoBehaviour
 
         var terrainData = new TerrainData()
         {
-            size = new Vector3(length, height, width)
+            size = new Vector3(length, height, width),
+            heightmapResolution = heightmapResolution
         };
 
         var map = new float[terrainData.heightmapResolution, terrainData.heightmapResolution];

BIN
SpaceCraft.Unity/Assets/_Project/Terrain/Earth/EmptyTerrainData.asset


+ 1 - 1
SpaceCraft.Unity/ProjectSettings/EditorBuildSettings.asset

@@ -9,5 +9,5 @@ EditorBuildSettings:
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     guid: 99c9720ab356a0642a771bea13969a05
   m_configObjects:
-    com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
+    com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 22f72567388bc54458a9b4e77a96b750, type: 3}
   m_UseUCBPForAssetBundles: 0