using UnityEngine; [CreateAssetMenu(fileName = "RocketDataScript", menuName = "Scriptable Objects/RocketDataScript")] public class RocketDataScript : ScriptableObject { [SerializeField] private float fuel = 10; [SerializeField] private float force = 1; public float Fuel => fuel; public float Force => force; public void AddFuel(float qty) { fuel += qty; } }