using UnityEngine; public struct Quad { public int Id { get; set; } public int ParentId { get; set; } public int Level { get; set; } public Vector3[] Vertices { get; set; } public float[] Heights { get; set; } public int[] Triangles { get; set; } public Vector2[] Uv { get; set; } public Mesh Mesh { get; set; } public Vector3 Position { get; set; } public Quaternion Rotation { get; set; } }