Quad.cs 443 B

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  1. using UnityEngine;
  2. public struct Quad
  3. {
  4. public int Id { get; set; }
  5. public int ParentId { get; set; }
  6. public int Level { get; set; }
  7. public Vector3[] Vertices { get; set; }
  8. public float[] Heights { get; set; }
  9. public int[] Triangles { get; set; }
  10. public Vector2[] Uv { get; set; }
  11. public Mesh Mesh { get; set; }
  12. public Vector3 Position { get; set; }
  13. public Quaternion Rotation { get; set; }
  14. }