Quad.cs 239 B

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  1. using UnityEngine;
  2. public struct Quad
  3. {
  4. public int id { get; set; }
  5. public int parentId { get; set; }
  6. public int level { get; set; }
  7. public Vector3 position { get; set; }
  8. public Quaternion rotation { get; set; }
  9. }