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- using UnityEngine;
- public struct Quad
- {
- public int Id { get; set; }
- public int ParentId { get; set; }
- public int Level { get; set; }
- public Vector3[] Vertices { get; set; }
- public float[] Heights { get; set; }
- public int[] Triangles { get; set; }
- public Vector2[] Uv { get; set; }
- public Mesh Mesh { get; set; }
- public Vector3 Position { get; set; }
- public Quaternion Rotation { get; set; }
- }
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