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- using UnityEngine;
- [CreateAssetMenu(fileName = "RocketDataScript", menuName = "Scriptable Objects/RocketDataScript")]
- public class RocketDataScript : ScriptableObject
- {
- [SerializeField] private float fuel = 10;
- [SerializeField] private float force = 1;
- public float Fuel => fuel;
- public float Force => force;
- public void AddFuel(float qty)
- {
- fuel += qty;
- }
- }
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