RocketDataScript.cs 398 B

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  1. using UnityEngine;
  2. [CreateAssetMenu(fileName = "RocketDataScript", menuName = "Scriptable Objects/RocketDataScript")]
  3. public class RocketDataScript : ScriptableObject
  4. {
  5. [SerializeField] private float fuel = 10;
  6. [SerializeField] private float force = 1;
  7. public float Fuel => fuel;
  8. public float Force => force;
  9. public void AddFuel(float qty)
  10. {
  11. fuel += qty;
  12. }
  13. }